This section contains all of the laws and there penalties/rewards. They are as follows and in alphabetical order:
  Law: Addle
    Rank: 4
    Recommend: Stop
    Penalty for addling
    Judge point bonus for stopping a unit.
  Law: Control
    Rank: 2
    Recommend: Morph
    Penalty for a successful: "Control" A-abilities.
    Judge point bonus for successful: "Morph" A-abilities.
  Law: Fire
    Rank: 1
    Penalty for a successful hit with: Fire actions/A-abilities. Fire weapons are not penalized.
    Judge point bonus for a successful hit with: Ice actions/A-abilities. Ice weapons are not rewarded.
  Law: Ganging Up
    Rank: 3
    Recommend: Copycat
    Penalty for: Using combos. Only the initiating unit is penalized.
    Judge point bonus for: Mimicking action of previous unit.
  Law: Gunmanship
    Rank: 4
    Recommend: Summon
    Penalty for a successful hit with: "Gunmanship" A-abilities.
    Judge point bonus for a successful hit with: "Summon" A-abilities.
  Law: Hunt
    Rank: 5
    Recommend: Defend
    Penalty for a successful hit with: "Hunt" A-abilities.
    Judge point bonus for a successful hit with: "Defend" A-abilities.
  Law: Holy
    Rank: 5
    Recommend: Dark
    Penalty for a successful hit with: Holy actions/A-abilities. Holy weapons are not penalized.
    Judge point bonus for a successful hit with: Dark actions/A-abilities. Dark weapons are not rewarded.
  Law: Ice
    Rank: 1
    Recommend: Fire
    Penalty for a successful hit with: Ice actions/A-abilities. Ice weapons are not penalized.
    Judge point bonus for a successful hit with: Fire actions/A-abilities. Fire weapons are not rewarded.
  Law: Katanas
    Rank: 4
    Recommend: Maces
    Penalty for a katana hit.
    Judge point bonus for a mace hit.
  Law: Knuckles
    Rank: 4
    Recommend: Soul
    Penalty for a knuckles hit.
    Judge point bonus for a soul hit.
  Law: Lightning
    Rank: 1
    Recommend: Wind
    Penalty for a successful hit with: Lightning actions/A-abilities. Lightning weapons are not penalized.
    Judge point bonus for a successful hit with: Wind actions/A-abilities. Wind weapons are not rewarded.
  Law: Petrify
    Rank: 5
    Recommend: Frog
    Penalty for petrifying.
    Judge point bonus for frog shaping.
  Law: Sabers
    Rank: 5
    Recommend: Knives
    Penalty for a saber hit.
    Judge point bonus for a knife hit.
  Law: Sharpshoot
    Rank: 4
    Recommend: Call
    Penalty for a successful hit with: "Sharpshoot" A-abilities.
    Judge point bonus for a successful hit with: "Call" A-abilities.
  Law: Silence
    Rank: 3
    Recommend: Addle
    Penalty for silencing
    Judge point bonus for addling.
  Law: Steal
    Rank: 3
    Recommend: Aim
    Penalty for a successful: "Steal" A-abilities.
    Judge point bonus for a successful hit with: "Aim" A-abilities.
  Law: Stop
    Rank: 5
    Recommend: Silence
    Penalty for stopping a unit,
    Judge point bonus for silencing.
  Law: Target Area
    Rank: 4
    Recommend: Target All
    Penalty for a successful hit with: A-abilities with area effect of 2+ panels.
    Judge point bonus for a successful hit with: A-abilities effecting the entire field.
  Law: Techniques
    Rank: 6
    Recommend: Skills
    Penalty for a successful hit with: "Tech" A-abilities. (ex: "Combat Tech")
    Judge point bonus for a successful hit with: "Skill" A-abilities. (ex: "Ninja Skill")
  Law: Time Magic
    Rank: 4
    Recommend: Elementals
    Penalty for a successful hit with: "Time Magic" A-abilities
    Judge point bonus for a successful hit with: "Spirit Magic" A-abilities.